http://www.otierney.net/objective-c.html
http://danjer.doudouke.org/tech/comment_apprendre_objective_c/apprendre_objective-c
Pour un peu mieux comprendre l'objective C
http://pierre-chatelier.ftp-developpez.com/tutoriels/mac/objectivec/migration/fichiers/cpp-objc-fr-2.1.pdf
dimanche 11 septembre 2011
samedi 10 septembre 2011
xocde
jeudi 8 septembre 2011
vendredi 20 mai 2011
pong debut
import sys, pygame
pygame.init()
size = width, height = 320, 240
speed = [2, 2]
black = 0, 0, 0
white = 255,255,255
green = 0,255,0
screen = pygame.display.set_mode(size)
x=10
deplacementX=1
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
screen.fill(white)
x=x+deplacementX
pygame.draw.rect(screen,green,[x,50,50,50])
if (x<0): deplacementX +=1
if (x>320): deplacementX -=1
pygame.display.flip()
pygame.init()
size = width, height = 320, 240
speed = [2, 2]
black = 0, 0, 0
white = 255,255,255
green = 0,255,0
screen = pygame.display.set_mode(size)
x=10
deplacementX=1
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
screen.fill(white)
x=x+deplacementX
pygame.draw.rect(screen,green,[x,50,50,50])
if (x<0): deplacementX +=1
if (x>320): deplacementX -=1
pygame.display.flip()

import sys, pygame
pygame.init()
size = width, height = 320, 240
speed = [2, 2]
black = 0, 0, 0
white = 255,255,255
green = 0,255,0
screen = pygame.display.set_mode(size)
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
screen.fill(white)
pygame.draw.line(screen,green,[0,0],[100,100],5)
y=0
while y < 100:
pygame.draw.line(screen,green,[0,10+y],[100,110+y],5)
y=y+10
pygame.display.flip()
fenêtre bis
import sys, pygame
pygame.init()
size = width, height = 320, 240
speed = [2, 2]
black = 0, 0, 0
white = 255,255,255
screen = pygame.display.set_mode(size)
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
screen.fill(white)
pygame.display.flip()
Une de mes erreurs consistait à oublier le pygame.display.flip() à la fin du fichier.
pygame.init()
size = width, height = 320, 240
speed = [2, 2]
black = 0, 0, 0
white = 255,255,255
screen = pygame.display.set_mode(size)
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
screen.fill(white)
pygame.display.flip()
Une de mes erreurs consistait à oublier le pygame.display.flip() à la fin du fichier.
jeudi 19 mai 2011
Creation d'un fenêtre sous python
import pygame
pygame.init()
size=[400,400]
screen=pygame.display.set_mode(size)
pygame.display.set_caption("cooooool")
done=False
clock = pygame.time.Clock()
while done==False:
clock.tick(10)
for event in pygame.event.get():
if event.type ==pygame.QUIT:
done=True
pygame.init()
size=[400,400]
screen=pygame.display.set_mode(size)
pygame.display.set_caption("cooooool")
done=False
clock = pygame.time.Clock()
while done==False:
clock.tick(10)
for event in pygame.event.get():
if event.type ==pygame.QUIT:
done=True
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